It's here! After 2 and a half years of development the second chapter to Evergreen Park has been released! After a somewhat rocky launch, Evergreen Park: Revenge of the Bubbles has gone through a sleuth of updates (18 as of right now), and is the fourth T-Games level to become Team Picked! For those unaware, the first installment of Evergreen Park was created by Chunky104 in LittleBigPlanet 2 and was released in 2013, gaining a small following. Evergreen Park has a very complicated history of sequels. First, the original series was planned to receive several expansion packs not long after release in 2013. There was also planned to be a sequel on LittleBigPlanet Vita called 'Evergreen Park: Chapter 2'. Then the expansion packs were cancelled. Then talks about a LittleBigPlanet 3 installation came about, which was then titled 'Evergreen Park: Chapter 3'. Then 'Evergreen Park: Chapter 2' was cancelled and Chapter 3 became Chapter 2, before eventually being re-named to 'Evergreen Park: Revenge of the Bubbles'. Get it? Got it? No, me neither... We understand the community may have some questions about the series, so here we've tried our best to answer them! When will 'Evergreen Park: Revenge of the Bubbles' be released?
It already has been! Click this link here to be taken to the lbp.me page for the adventure so that you can add it to your queue!
How long is 'Evergreen Park: Revenge of the Bubbles'?
Revenge of the Bubbles is completely full with 15 levels inside the adventure. This consists of:
Who worked on Evergreen Park?
Full list of credits:
Why is 'Evergreen Park: Revenge of the Bubbles' locked?
We lock the adventure once an update has been applied, then we unlock it right after. This is due to technical difficulties we experience, and this is a work-around. If the adventure is locked for you, simply check back in a minute or so and it should be open again!
Do I need to play the original 'Evergreen Park' first?
Nope! This is a stand-alone sequel. All of the events in 'Evergreen Park' are fully explained and you do not need to play the first series in order to understand Revenge of the Bubbles.
Should I play 'Evergreen Park: Revenge of the Bubbles'?
Yes. Click here to do so!
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Today the latest level by T-Games, Traffic Panic: Multiplayer Mania!, earned the status of 'Team Pick' in LittleBigPlanet.
The level is the third in the series to earn the status, following Traffic Panic! which was Team Picked in November 2014 and Traffic Panic: Road Rage! which was Team Picked in November 2015. The level has also been nominated as LittleBigPlanet's 'Level of the Day' for February 10th, 2017. This follows Traffic Panic 2: Road Rage! recently featuring in the official 'Greatest Hits' playlist for LittleBigPlanet 3. Traffic Panic's awards and accolades: November 21st 2014: Traffic Panic! awarded 'Team Pick' status May 3rd 2015: Traffic Panic! Christmas Edition! featured in Sackinima's 'Best of Show' series September 1st 2015: Traffic Panic! featured in 'Game On! 2016' publication at #2 on 'Top 5 Community Levels' November 6th 2015: Traffic Panic: Road Rage! awarded 'Team Pick' status December 2016: Traffic Panic! Christmas Edition! featured in official 'Winter Wonderlands' playlist February 2017: Traffic Panic 2: Road Rage! featured in official 'Greatest Hits' playlist February 10th 2017: Traffic Panic: Multiplayer Mania! featured as 'Level of the Day' February 10th 2017: Traffic Panic: Multiplayer Mania! awarded 'Team Pick' status Hello all! We hope your 2016 so far has been awesome! You may be aware that we initially announced Evergreen Park: Revenge of the Bubbles would be released in August 2016. That date was then delayed until September 2016 and here we are now, nearing the end of October, and still no Evergreen Park. As is to be expected, we have received many questions about the matter via Twitter and PlayStation Network, and thought it would be appropriate to make an FAQ for you all to view. Is 'Evergreen Park: Revenge of the Bubbles' ever going to be released?
Yes! Although we are currently extremely hard at work building, playing and modifying the level series' 14 levels and also planning the promotional content for the series, Evergreen Park: Revenge of the Bubbles' absolute deadline is currently February 2017.
Can I help with the level series?
At this moment in time we have a good development schedule with no need for additional developers, however if you are interested in voice acting for the level series, we need you! Contact @bobinti on twitter either via a tweet or direct message.
WIll 'Evergreen Park: Revenge of the Bubbles' be featured at Tri-Expo 2016?
At this moment in time, Evergreen Park: Revenge of the Bubbles is scheduled to be featured at this year's Tri-Expo event.
Tri-Expo is an annual conference hosted by ourselves and Trixel Creative whereby we announce new projects and release new trailers, etc. Are there any familiar faces in the level series?
There will be a few familiar voices to be heard in Revenge of the Bubbles, such as BillyAnderson9, Chunky104, PowerSpell3 and Glitchfish.
Who is actually creating the level series?
Billy Anderson took over lead development of the Evergreen Park series in 2014 when production of Revenge initiated, being passed over the role from Chunky104. As a result, most of the levels in the series were primarily created by him.
Chunky104 has been a major supporting developer though, and lead developed the level 'Swingin' Treetops', as well as providing most of the character animations in the series and some other delightful tid-bits. Hey all!
Some very positive news regarding the upcoming adventure Evergreen Park: Revenge of the Bubbles! Lots of progress has been made over the past few weeks, and with confidence I can say that the next chapter of the Evergreen Park saga will be making its way onto LittleBigPlanet 3 by the beginning of September 2016! This may seem like a long time away, but additional time has been added just in case we decide more work needs to be done. If we feel like the level series is finished before September then it may even be released then - August being the most likely but July not being ruled out either. It's not long until the minion's latest plan is revealed! Hello all!
You may have noticed that 2015 was a relatively quiet year for us. Yes, we published the critically acclaimed LittleBigPlanet 3 Team Pick 'Traffic Panic 2: Road Rage!' and livestreamed the first ever conference by a LittleBigPlanet community, Tri-Expo 2015, in partnership with Trixel Studios, but besides that we seemed to be relatively inactive. You may also have noticed that we have been somewhat idle on our social media also. Why? Well, T-Games is currently going through an extended break as many of our team members have decided to focus on their personal lives at the moment. Progress on projects such as The Adventures of Protag and Evergreen Park: Revenge of the Bubbles is still under-way, however these may take some time to complete. In the mean time, 2016 will see the release of the long-awaited Pop Blox! and MusicPlayer v1.2 in the summer. Thank you for being awesome and sticking with us! - Billy Anderson, Founder The original Push the Button! level was published on the 2nd of May 2011, just 15 days after T-Games established itself as a gaming team.
Push the Button! was the first product of T-Games' that was released to the public, and eventually became a series of 3 levels. Unfortunately, as time moved on, the Push the Button series became neglected. The 2nd and 3rd additions to the series were both removed on the 1st of January 2013, and the original level was made unavailable to the public on the 25th of November 2014. Well, now T-Games is pleased to announce that Push the Button! is returning to LittleBigPlanet - and will be better than ever! The new version will feature many more questions, rounds, game-play mechanics and much, much more! We look forward to revealing more information about the new Push the Button! revival project over the next few months, in the mean time - Merry Christmas! :) 'Corruption' is the name of the latest update about to go live to the level series of ours titled 'Tremors'.
Tremors is a level series set aboard the TBS Nightstar, the fictional space cruiser on which T-Games is based. An old foe of T-Games has returned to cause havoc to the station and the player, as a NASA employee, has been sent to the station to find out why NASA is getting 0% transmission data... The level series was originally published in September of 2013 and has since had many minor updates and one huge update titled 'Overthrow', which not only added more detail to the existing levels, but also added a whole new level packed full of game-play to the series. Well, it's almost a year after Tremors launched, and we're giving it its second (and final) big update. This new update is called 'Corruption' and adds a whole whopper of new stuff, including:
We are super excited about this major update to the series, as it may be last big update to the level series in LittleBigPlanet 2 - so we'd like to go out with a bang. The update is currently planned to go live on Wednesday the 24th of August 2014, so make sure to free your calendar! Hey there! So at the moment gamescom is going on over in Germany, and the XDev team are over there showing off some of the cool new features of LittleBigPlanet 3. Here are a few screenshots I have taken (with explanations and the like) for your VIEWING PLEASURE :D #1 The LBP3 PodAs you can see, there is a brand new design to the pod. Not only that, but it looks like the Pod uses actual level backgrounds as the background now. Pretty neat! By looking at this picture it is also apparent that you can add trailers to your levels, as well as a banner for the background. Trailers for levels have been confirmed as a PS4-exclusive feature. These pictures also show new sections for the pod - 'Recommended for you' and 'Recently played'. #2 the Popit & toolsThis is a very small section of the popit that is on the screen for a very small fraction of a second in the new 'Create Trailer' of LBP3. In the popit section called 'Getting Around' you can see what looks like a blue object tweaker. This is actually a walk tweaker and, when placed on a sackbot's microchip, can modify how the sackbot walks (the only option we know of at this time is "underwater walk", as seen here). (We will get into this screenshot more later). The other blue thing under 'Getting Around' is a portal. From what I can tell these are like wormholes that activate automatically instead of having to press triangle whilst standing in front of them. The ramp in the same image allows the characters to slide from one layer to another. These ramps can be any material, and the speed at which the characters can slide can be tweaked also. My guess is that they'll also have an input action for speed-scale, and maybe other options too. The item to the right of the bouncepad is a 'Layer Launcher' and simply throws the characters into different layers. The player can tweak the launch pad to launch the characters to an exact location, kind of like the launchers in LittleBigPlanet Karting. There are also a few new connectors that can be seen to the very right of popit. I am unsure as to what the bottom one is, however I do have more information on the top one, which I will explain in more detail later. As shown in this screenshot here, there is a new tool under the 'Objects' section in the Tools bag that looks like a ghost. This is the dephysicalise tool from LittleBigPlanet PS Vita that allows any object to lose its physical properties and for other items, characters and materials to pass through it as if it's not even there. In the same screenshot you can see 2 new sections: 'Adventuring' and 'Infinity Levels'. The items under 'Infinity Levels' may have something to do with the level stitching feature that was previously announced whereby players can increase the create space by literally stitching two levels together. I am unsure what the items under 'Adventuring' will do - but the icons look very similar to that of the 'Organisertron', which is something we have only been able to get a glimpse of. Not much information has been revealed about the Organisertron. The screenshot of the 'Gadgets' section shows some new items too. A new 'Sensor' with an odd shape can be seen, as well as a new logic tool (with an icon of a wave) and a new 'Logic Container' (a new popit section also containing the microchip, sequencer, controllinator, movinator and move cursor) with something that looks like a microchip with arrows being emitted from it. I am not aware what any of these new gadgets do at this moment in time. In the same image we can see 2 new Movers. One looks like an in/out mover with a '+' icon in the top-right. This probably has something to do with the extra layers in the game, or providing a smoother transition when moving between layers. Another Mover with arrows pointing in the N, NE, E, SE, S, SW, W & NW directions can be seen, however at this time I am unaware as to what it does (notice how all of the move pack features are visible - hinting that DLC is transferable for the PS4 version?). This popit section is the one we caught a brief glimpse of earlier from the Create Trailer. As well as seeing that the Layer Launcher is actually what I said it is, we can also see some snazzy new things under 'Spawning & Ending' and 'Points & Prizes'. I am unsure what most of these new things do, however from the screenshots we can see 2 new Spawn gates (both in the shape of arched double doors) - one of which I will go into more detail later. Under 'Points & Prizes' we can see something of a rectangular shape and something that looks like something called a Collectabell (the gold thing between the score sensor and other new item - and also something I will go into later). I am unsure what these do, however the Collectabell does have some sort of role in the new scoreboard (which we will see shortly). Now, let's get back to that new connector in the top right that we were introduced to earlier. This new connector is called 'Bendy Rail', and can be seen below: These rails can connect from any point on a material anywhere to any point on a material anywhere else in the level. They can also have the visual appearance of any material (so we think). Now you may be thinking "But rails are for things to travel on! Surely things can't travel on a connector?!"... Rail hooks attach to Bendy Rails, and allow characters, materials and objects to travel in and out of the layers with ease. As you can see, you can adjust the speed, strength and input action of the rail hook (which means you can set it to be automatic if you so please). There is also an option for 'visuals' - you can make both the bendy rail and rail hook to be completely invisible if you so please, giving the illusion that things are flying around the level by themselves. ...Anyway, back to that new spawn gate I hinted at earlier! One of these new spawn gates is called a 'Character Changer', as seen below. These 5 pictures below pretty much sum up what this gate does... (...remember that sackbot had all of that logic on it? Yeah, that sackperson just turned into that...) Moving on a bit, take a look at this new power-up: When you it is equipped it your sackperson wears a helmet, goggles and ear muffs. When you open your popit with this power-up equipped, the organisertron appears to appear. I am still not 100% sure what this does, however by looking at the original LBP3 trailer it seems to allow players to access some (select) create mode tools in play mode (which I believe is an already confirmed feature). This screenshot shows a feature that has been in both of the portable versions of LittleBigPlanet, but has not been on a console version until now... That's right, you can now make materials static or dynamic without the need for an anti-gravity tweaker! Also announced was the ability to use the paint tool with the touchpad on PS4, which is pretty neat! Earlier I hinted at a new scoreboard being in the game. This is somewhat confusing, as when we looked at a picture of the popit earlier, we could clearly see the scoreboard from all previous versions of littlebigplanet visible. Regardless, here is the new scoreboard: As you can probably tell, it is extremely similar to the menu in the original LittleBigPlanet from way back in 2008. On this scoreboard we can see Collectabells are mentioned, however none claim to be collected so we still can't really see what their use is. There also appears to be a line where we can put custom text (in this screenshot it says "You Escaped The Crypts!"). This may only be something for the story mode, however I'm not sure. Speaking of story mode, here is what seems to be a new story character: We know nothing of this character - we do not know his name, voice, or whether he is good or bad. He does not seem to want to cause any harm in the levels, however, so we can infer that he is an ally to sackthing, oddsock, toggle and swoop. Now, the feature that you've all been waiting for: the power-up creator! To turn something (any item whatsoever) into a powerup, simply add a Blaster Handle to it, as you can see here: Then place a 'Power-up Pedestal', capture the object, and select it in the popit. As I said, literally any object... So that is some pretty neat stuff! Now, this next feature is something that hasn't officially been announced, but is something that I have noticed. In both of the trailers and this create mode demo, we get to see materials break apart, as seen here: I believe these effects are being caused by an un-named material tweaker, seen here: #3 SackbotsThere's not much new info on sackbots, apart from the fact they can be all characters (Sackthing, Toggle, Swoop and Oddsock), and that they can now face any direction (including backwards) as seen in this screenshot: #4 STORY CHARACTERSNothing has been officially announced about any of the new story characters, however, in these screenshots taken from the create mode preview during the twitch livestream, we can see what appears to be a story character in the background: ...and there you go! That's all the stuff I could pick out of the gamescom trailer and play through. I may add more to this in the future if I make any more discoveries! Thank you for reading. Below are all of the trailers and previews officially released for LittleBigPlanet 3 since E3 this year: Yep, you heard right! For the first time since <insert long time frame here> T-Games has spread onto a whole new platform!
Now, T-Games is proud to announce it has spread its wings onto the delightful platform that is the Nintendo Wii U - marking on debut on Nintendo's services. So, what exactly are we doing on there? Well, at the moment, we're on Mario Kart 8 with a delightful Grand Prix that takes place every weekend between 18:00 on a Saturday - 22:00 on a Sunday (BST). We're also planning to extend further into the world of Nintendo, by spreading onto more Wii U games, and making a debut on the Nintendo 3DS. As you may or may not know, T-Games has this little thing we call the 'T-Games Network'.
What is the T-Games Network? Why have I never heard of it? The T-Games Network at this moment in time is a lock-system in LittleBigPlanet 2. Users create their own ID cards and join 'the Network'. If another player only wants certain people to be able to access a level, they'd place down a Log-In point, and put the IDs of the people they want to be able to log-in into the database of said Log-in point. The reason why you've probably never heard of it is because it never really kicked off. It's a small section of the T-Games Level Creation Kit, and doesn't really get much attention. Welp, soon some massive changes will be made to the T-Games Network. This is what they will be: 1) Acquirement of T-Games Services The T-Token, T-VIP and C:\Support systems will become a part of the T-Games Network. That's not the only thing, some major changes will be made to said services to make them more efficient and user-friendly. The T-Token system will remain pretty much as it is, apart from now you will be able to purchase T-Tokens from the T-Games Store, which will be making an appearance on the T-Games website shortly. In order to use the T-VIP system, you will need to create a T-Games Network account. This doesn't mean going to LittleBigPlanet 2 and creating your own ID card - oh no. You will be able to sign up for the T-Games Network via the T-Games website. Sign-up simply consists of stating your e-mail address, PlayStation Network ID, Xbox Live ID, Steam ID, Minecraft ID and T-Games Wiki name so that T-Games can link them together and help categorize the T-Games database. T-VIP will also no longer be called T-VIP and will undergo a complete redesign with the 'ranks' contained within. All T-Games Network members will instantly have access to 'T-Games Network Silver', which is free to all T-Games Network members and is somewhat equivalent to T-VIP Bronze (aside from the fact there is no expiration date). If they wish, they can upgrade to a T-Games Network Gold (somewhat equivalent to T-VIP Gold) or T-Games Network Platinum (somewhat equivalent to T-VIP Platinum) account, either for 6 or 12 months using T-Tokens. (I say "somewhat equivalent", as the new T-Games Network memberships will include added bonuses, such as more T-Tokens gifted and extra goodies!) As mentioned, users can purchase T-Tokens for a low price (believe me, they will be really low!) - however, T-Games will still continue to gift free T-Tokens to those who deserve it. C:\Support's changes are still not ready to be announced, and the things stated here could still change by the time the update to T-Games Network is released. 2) Involvement with T-Games Consoles & LittleBigPlanet in general As stated previously, the T-Games Network in LittleBigPlanet currently only consists of ID cards and Log-in points. However, soon an update will be made to these ID cards and to all the currently active T-Games Consoles in LittleBigPlanet (GameExpo III, Fun Machine & NeXT). The update to the consoles will allow T-Games Network members to be able to enable a lock-system on their console, by placing their ID card into the console's T-Games Network database. Further additions would mean that it may be possible for T-Games Network-enabled consoles to be able to connect to each-other and join private games (cross-platform) using the network. The ID cards themselves will no longer be an open, public collectible in a level for anyone to pick up. Instead, when users sign up to the T-Games Network via the T-Games website, if they provide a PSN ID, then a T-Games Network ID Card will be sent to them from T-Games itself containing official information and data. If the user then links this official T-Games Network ID card to their console (be it GameExpo III, NeXT or Fun Machine) then they will be able to access their actual T-Games Network account that will also be linked to their PlayStation Network account, e-mail address, Xbox Live account, Steam account, Minecraft account and T-Games Wiki account via the in-game T-Games consoles... how cool is that?! Unfortunately this means that all previous T-Games Network ID cards will be made futile with the update. Therefore, in order to upgrade and access all of these cool new features, create a T-Games Network account via this very website (once you're able to) and provide your PlayStation Network ID! You'll then be sent your very own T-Games Network ID Card. If there are any future updates made to the ID card after you have received yours, then you will automatically receive a new one from T-Games. Out of all of the currently active consoles, the GameExpo III will be getting the T-Games Network update first - for GameExpo's 3rd birthday (26th of June - however it might have to be a late birthday present). The NeXT and Fun Machine will then receive the update simultaneously in July (or later). So... why? One question might be going through your head right now - and that's "why?" "Why are you linking my PSN, Xbox Live, Steam, Minecraft and T-Games wiki account... and why are you intergrating it into your LittleBigPlanet consoles?" Welp, keeping track of user's T-Token balance and T-VIP usage is extremely difficult using the current system, especially if a user has earned T-Tokens both via their PlayStation Network account, and via, say, their Minecraft account (which many of you have done you kind, kind people). It's even messier if said person has also used a T-VIP membership. In order to keep these things organised - we're linking these all together. But, don't worry! If you have, say, 2T associated with your e-mail address, and 8T associated with your PlayStation Network ID, then if you provide your e-mail address and PSN ID when signing up for T-Games Network, you won't lose a single Token! You will then have 10T - which would be much easier to manage (not just for you, but for us, too!). Players will also be given benefits for signing up to the T-Games Network itself, such as free T-Tokens. As to why we're implementing the T-Games Network into our LittleBigPlanet consoles... we treat our consoles in LittleBigPlanet as if they are consoles in real life. Because of this, we want to ensure you have the best experience possible on them. Considering they are T-Games consoles, it would only seem right to be able to access your very own T-Games Network account on them. So, there we are! They're all the changes currently in store for the T-Games Network... quite a few, ey! We look forward to putting these changes into action, and providing you with the best services we possibly can! Until next time! -Billy Anderson, CEO |
AuthorBilly Anderson - The founder of T-Games. Archives
May 2017
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