T-Games - 5 Fantastic Years
That's right - 2016 marks the year that T-Games turns 5 years old.
We've been through a lot - creating giant structures on Minecraft to consoles and level series on LittleBigPlanet.
Join us as we look back on the past 5 years, reminiscing on days-gone-by.
We've been through a lot - creating giant structures on Minecraft to consoles and level series on LittleBigPlanet.
Join us as we look back on the past 5 years, reminiscing on days-gone-by.
2011
Between the 7th and 9th of April 2011, Sony's PlayStation Network and Qriocity services were attacked, forcing Sony to turn off the services for a total of 23 days. It was during this time when Billy Anderson decided to start working on a level titled 'Push The Button!' - a trivia quiz show inspired by PSN user Slaeden-Bob's level, Sixaxis Showdown. It was also during this time whereby Billy Anderson was inspired to create a leader-board system within LittleBigPlanet that would feature the top 3 scoring users within the level itself, meaning that the player's costumes would be visible to all that play the level.
Before Push The Button! was published on the 2nd of May 2011, the leader-board system was scrapped by Anderson. However, the logos for this system, titled T-Games (an amalgamation of the 'T' from 'TardisBill', Anderson's PlayStation Network account at the time, and 'Games') remained within the level, as the system was originally planned to premiere there.
Inspired by both the PlayStation Network outage the month prior, and robbit10's music console, the JukeBox XI, Billy Anderson started development on a game console. This eventually resulted in the GameExpo, a device that was able to read Cartridges and play games. The revolutionary part of GameExpo was that the Cartridges were given out as Sharable, and came with a development kit to allow users to create their own games. This allowed for the community to create their own content for GameExpo, which they did in their masses.
It was during mid-2011 when Billy Anderson decided that, in order to make GameExpo seem more professional, the 'T-Games' name should be attached to it. Now the foundations of what T-Games was to become were being laid - now a level and a console were connected to the name. It was later that year, however, when a fundamental change occurred that established T-Games as what it is today. During what is presumed to be August-September 2011, lionfish-swarm29 joined T-Games, as his level 'Capture The Flag' was released under the T-Games name. T-Games was now a creation team with members and content.
It was then that lionfish-swarm29 introduced Anderson to a game that was rapidly increasing in popularity - Minecraft. Together they joined the mau5ville.com server, creating a 'T-Games Clubhouse' and several 'Stores' from which other users could preview certain creations which the two would then, if requested to do so, re-create on other players' lots. If you find your way over to the 'Minecraft Skins' section of this website, the preview images for the skins were actually taken on the grounds of the T-Games Clubhouse in 2011.
With the aforementioned GameExpo increasing in popularity over time, friend of Anderson, ZeusInTraining, proposed a sequel to the console. The sequel would include a refreshed design, and the features which Anderson was currently working on for a major update to the original console. Anderson accepted the proposal, and with it, invited ZeusInTraining to join the team. As a result, the GameExpo II was born. Pre-LittleBigPlanet 3, GameExpo II remained T-Games' most successful console ever released - spawning many players to create creation groups which would exclusively develop for the console.
The GameExpo II was released on the 9th of November 2011, and it introduced many new players to T-Games. 2 very special members requested exclusive previews into the development of the console and eventually joined the team in December 2011 - Chunky104 and Mariofan24. |